A downloadable game

A Game Slice I made for one of my university assignments. 

A fast-paced FPS where instead of a gun you ball that you bounce off the environment to kill enemies. The more times the ball bounces before hitting an enemy the more points you get. Race through the level before the time runs out, but don't worry, killing enemies also gives you extra time.

The core pillars of my design are:  Purposeful action, Improvisation, Stylish and replayability.

I want the player to feel quick-witted (smart and powerful) and also have a sense of mastery and discovery. Which is why the game has a time limit, to try and push their progress through a level. There is also a rank system, where players are awarded a grade from D to S at the end of each level depending on the time it took, as well as the base points they acquired. This encourages players to replay the level, to get a quicker time and then a better score.

In the game, you can hold down the left click to see a trajectory of where the ball will initially go and if you press E after you throw the ball it will explode (making it easier to hit enemies). 

I currently have 3 levels,  A tutorial, A basic first level and a more dynamic second level with a more complex environment (which allows for more interesting bouncing of the ball).

Sound Effects used:

Player Hurt Sound - https://opengameart.org/content/grunt

Enemy Death Sound - https://opengameart.org/content/sound-effects-sfx010 (modified)

Environment Assets: https://sketchfab.com/3d-models/scientific-lab-a835257ab2a1494aae52e5344aa93785 

Enemy Model: 

https://sketchfab.com/3d-models/biped-robot-801d2a245e4a4405a0c2152b35b5e486


Download

Download
BouncingBall.zip 312 MB

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